zel_level_t¶
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struct
zel_level_t
The struct which holds all the entities, components and systems data.
Public Members
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const char *
level_name
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std::unordered_map<std::type_index, ZelComponentBase*>
components
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std::unordered_map<std::string, zel_system_t>
systems
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std::vector<uint8_t>
entities
= {0}
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QueueContainerWrapper<std::queue<uint32_t>>
empty_entities_spots
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const char *